How do you make a haunted game story out of a game that's already trippy, surreal and full of cryptic imagery? "Badly" is the assumption David, Dead Palette and Allen have coming into this episode. Do hyper-realistic blood and the Gray Man being real pop up as expected, or will they be pleasantly surprised by either or both of these pastas?
"The Gray Man" is credited to Palmshark; "LSD: Dream Emulator" is uncredited.